Final assignement – Conceptualise a Gamified Approach for your organisation
The exercise “Conceptualise a Gamified Approach for your organisation” involves you envisioning and designing a playful and interactive system tailored to the specific goals and objectives of your organisation. Here’s a brief description:
In this exercise, you are tasked with putting on your creative hat to envision a gamified strategy uniquely tailored for your organisation. The goal is to infuse elements of play and interactivity into the organisational framework, creating a dynamic approach to meet specific objectives.
Objectives
- Create a creative exploration to design a gamified strategy tailored to the specific goals and culture of your organisation.
- Promote team collaboration.
- Enhance critical thinking and adaptability.
Instructions
Introduction
- Provide an overview of gamification and its potential benefits for organisational engagement.
- Emphasise the goal of the exercise: to conceptualise a gamified approach using a structured table.
Define organisational objectives
- Together with colleagues identify and clarify key objectives for your organisation. These could include improving youth engagement, enhancing learning outcomes, or fostering teamwork.
Introducing table template
- In the appendixes, you can find the Picture 1-Table template with columns: “Game Element,” “Description,” and “Motivational Function.”
- You’re going to fill in this table with elements that contribute to a gamified organisational approach. For example game elements can be points, badges, leaderboards. Next you have to write a description of this game elements (how are they going to function in your organisation; a step by step description on how you are going to implement it; the correlation with the theme you chose for your gamification strategy etc.) and then write the motivational function of your game element (why did you choose it; what is the motivational function/learning outcome for your colleagues or beneficiaries etc.).
- You need to find at least 2 game elements and to complete the next columns.
Brainstorming game elements
- Facilitate a brainstorming session where you and your colleagues identify potential game elements. Encourage creativity and connection to organisational goals.
- Participants should consider elements such as points, levels, challenges, rewards, leaderboards, badges, quests, power-ups, social interactions, and feedback systems.
Table filling
- You and your colleagues fill in the table for each identified game element.
- For each element, describe how it would function within the organisation (Description) and articulate the motivational purpose it serves (Motivational Function).
Group discussion
- Facilitated a group discussion where you and your colleagues share their filled tables within small groups or pairs.
- Encourage discussions on the viability, creativity, and alignment of their gamified concepts with organisational objectives.
Feedback and reflection
- Conclude with a larger group discussion where participants share insights, feedback, and reflections on the exercise.
- Emphasise the potential impact of gamification on organisational dynamics and motivation.
Appendixes
Picture 1-Table template
